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For a lot of people, this is what counts... What does this MUDBase bring to the table that the others do not? For many of the major modifications that people make to their MUDs, it's obvious you need to mess with the source code. I realize that. However, many of the smaller mods have been made possible on this MUDBase without touching a single line of source. Here is a small list of the things one can alter via configuration files... (actually a sample config file from AR v2.0):
month:7 day:21 autosave_time:7 level_can_shout:2 holler_move_cost:20 max_npc_corpse_time:5 max_pc_corpse_time:10 immort_start_room:1204 mortal_start_room:3001 frozen_start_room:1202 newbie_start_room:1900 nameserver_is_slow:1 bin_socials:0 auto_save:1 use_autowiz:0 min_wizlist_lev:72 requirelongdesc:1 mailcost:20 maxnewbielevel:5 minforarenawin:5 maxfleeexploss:100000 maxdeathexploss:500000 shortmudname:AR longmudname:Aurealan Realms currency_name:domar currency_name_plural:domars impname:Elohim cimpname:Merlon aimpname:Ulutiu godname:Spirit avtrname:Shade trustedname:Wraith ambassname:Ambass spico_path:/home/someuser/roa/lib/edits/spico www_page:csc.aix.cc/aur www_mailto:jssmith@csc.aix.cc www_contact_name:Mouseglove Change any of the above values, even while the MUD is up, type "config load" and voila. There are a few other configuration files (with more on the way), but most of those are OLCable. HMM, OLC? Nearly every piece of the RoA MUDBase is indeed OLCable via the highly integrated RoAOLC... |