RoAMUD Features

    For a lot of people, this is what counts... What does this MUDBase bring to the table that the others do not? For many of the major modifications that people make to their MUDs, it's obvious you need to mess with the source code. I realize that. However, many of the smaller mods have been made possible on this MUDBase without touching a single line of source. Here is a small list of the things one can alter via configuration files... (actually a sample config file from AR v2.0):

      year:1219
      month:7
      day:21
      autosave_time:7
      level_can_shout:2
      holler_move_cost:20
      max_npc_corpse_time:5
      max_pc_corpse_time:10
      immort_start_room:1204
      mortal_start_room:3001
      frozen_start_room:1202
      newbie_start_room:1900
      nameserver_is_slow:1
      bin_socials:0
      auto_save:1
      use_autowiz:0
      min_wizlist_lev:72
      requirelongdesc:1
      mailcost:20
      maxnewbielevel:5
      minforarenawin:5
      maxfleeexploss:100000
      maxdeathexploss:500000
      shortmudname:AR
      longmudname:Aurealan Realms
      currency_name:domar
      currency_name_plural:domars
      impname:Elohim
      cimpname:Merlon
      aimpname:Ulutiu
      godname:Spirit
      avtrname:Shade
      trustedname:Wraith
      ambassname:Ambass
      spico_path:/home/someuser/roa/lib/edits/spico
      www_page:csc.aix.cc/aur
      www_mailto:jssmith@csc.aix.cc
      www_contact_name:Mouseglove

    Change any of the above values, even while the MUD is up, type "config load" and voila. There are a few other configuration files (with more on the way), but most of those are OLCable. HMM, OLC? Nearly every piece of the RoA MUDBase is indeed OLCable via the highly integrated RoAOLC...